I recently finished my Circle of the Moon FAQ/Walkthrough and I liked it so much I started up Harmony of Dissonance right away! Anyways, enjoy the guide!. Castlevania: Harmony of Dissonance Walkthrough Videos (Completed)Total number of 15 videos by GoodGamer (). Castlevania: Harmony of Dissonance chronologically takes place 50 years after Castlevania II: Simon’s Quest and 44 years before Dracula X: Rondo of Blood.
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Go to the left and UP when you’re done. Then he will unleash a short barrage of fireballs straight ahead. Take a look at the map each time you warp; the object is to get to the northmost one in the Castle Tower. Castle’s Treasury Outside of Juste’s Room, jump up the ledges to the top and go through the ceiling into another room. Past castelvania you’ll run into a new enemy: Go back out to the big room now and explore it. Simply avoid it or whip it. You’ll find the way open where it was once barred maybe due to what we did in ‘Clock Tower B’?
An ominous shape began to materialize out of the fog Now, go back south to the previous room. Then, go east and into the next room. Select Display the map screen.
Castlevania: Harmony of Dissonance – Walkthrough
walkhtrough Head DOWN first as it’s just a single room down here. This handy item will allow you to recognize the names of your enemies!
After the fight, take the recovery orb that drops down. There, make your way around here just like the previous room, defeating Skeleton Apes and Skeleton Frails.
Castlevania: Harmony of Dissonance: FAQ/Walkthrough
Ridiculously easy to avoid. Stop in the Save Room to the west again, then continue all the way north to the very top of the room. Step on the switch to open the other door, then go west and north to the room above again. Past here to the right is another room.
At the top, go west and take the Crushing Boots you find. Double jump over him and whip his bottom-half that seems wrong to say The skeletons to the left aren’t guarding anything, so kill them if you want then go further down. So, after grabbing your.: In this room, jump over the pit and go west, defeating the Spliguns you come across.
Follow the path west and up the steps to the top. Go down to the room below you afterwards. Maxim has completely lost his memory of his time training away from home, and only has vague images of the kidnapping. Go through the boss door and into the boss’s room. Before going into the opening on the left, be sure to check out the upper right of this area for a.: It’s attacks are easy to dodge though, plus he is a big target, so you won’t have too much trouble here.
Head upwards until you see a opening to the left. When sissonance done, find the area in the floor you can drop through. We’ll find these “increases the strength of There, jump onto the upper ledge in front of you, then onto the next one with a crate on it.
Then, drop down the other side of the wall, grab the Meat, and go east into the next room. Go west through this room, defeating the Spliguns you come across.
In that room, defeat the Ruler Sword LV3, then continue to the following room. We’re going to come back to it, so head right. Here, take the path west and defeat the Victory Armor you see.
Go west through this empty hallway, then jump up the ledges at the end and enter the north room.
Table of Contents
You can hit the button here to destroy the wall as well. Exit that room and continue northward to the next intersection. The Max Slimer doesn’t really have ANY attack moves, but will jump between the ceiling and floor occasionally. From there, go west into the next room.
Here is where you will fight Death. Ok, now go back to where you fought the Shadow. You’ll find a new enemy up here: You can tell by the symbol in the lower-right corner although you wouldn’t really know that beforehand.
Here, get to the southwest area of the room while defeating the Bats and Pictures, then take the Invincible Pot you castlevsnia. Head to the castkevania and up past the weak enemies to find a.: Walk to the right and jump to make it hit the switch and let you through. Just stick close to the ground and slide under it when it comes near.