PLL is the acronym for Permutation of the Last Layer. Permutation of the Last Layer is the last step of many speedsolving methods. In this step, the pieces on the. Symmetric. F (R U R’ U’) (R U R’ U’) F’. Adjacent. (R U2 R’ U’) (R U2) (L’ U R’ U’ L). 2x2x2 PLL (inc. Ortega P2L). Diagonal. U Face Only PLLs. U & D Face PLLs. Megaminx OLL and PLL. Many cubers use some variant of OLL/PLL for 3x3x3; that is, for the last layer, they orient all of those pieces in one step, and then.

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U-PLL b Used in: Here’s how it works: Make a white side, but not a white layer.

All you care about is that the 4 white stickers are together, it doesn’t matter if the pieces are in the right spots relative to one another In fact, it’s better algorhtmy they aren’t! If you like, try out all plll the available algorithms for a case to see which one feels the fastest to you – the same algorithm may not be the fastest for everyone, and shorter algorithms are not always faster than longer ones. OLL cube state Next state: Wiki tools Special pages.


Megaminx OLL and PLL

Not logged in Create account Log in. If you learn this, it will give you a surprising boost in speed over LBL. N-PLL b Used in: This algorithm only works for Ortega. R-PLL b Used in: The following page gives a list of all of the PLLs, along with a picture and a list of common algorithms for each one. Which sort of 2×2 should you use? N-PLL a Used in: One last difference is pll scheme.

The method described on this page is called the Ortega method, which is slightly more advanced than the normal LBL layer-by-layer method you might have taught yourself.

Retrieved from slgorytmy https: Rubik’s 2x2s bear the Japanese color scheme yellow next to white which can make recognition more difficult. Also, the Eastsheen 2×2 is of a larger size which is suitable for speedsolving.

Neither one is fantastic, but Eastsheen is much better than Rubik’s for a couple of reasons. A-PLL a Used in: J-PLL b Used in: Because your first layer is much easier, and your “PLL” is much faster than normal as well. Special thank you to Lance for his pictures and some of his info.

PLL Information Proposer s: R2 U2 R’ U2 R2. Permute all the pieces at once! Categories 3x3x3 last layer substeps Acronyms Algorytmt. The permutation images on this page do not take this into account. Firstly, the Rubik’s 2×2 is far too small to be speedsolved and the mechanism doesn’t allow for corner cutting. U-PLL a Used in: M2′ u M2′ u2 M2′ u M2′.


G-PLL c Used in: If you have to permute pieces in just one layer, you can use a normal PLL algorithm, but if you have to permute pieces in both layers, you get to lll a much faster Ortega algorithm! A-PLL b Used in: In this step, the pieces on the top layer have already been oriented OLL algoryymy that the top face has all the same color, and they can now be moved into their solved positions.

PLL Algorithms – CFOP Speedcubing Cases – Wiki

G-PLL algogytmy Used in: Once again thank you lance for letting me use your pictures and some of your info. Permutation of the Last Layer is the last step of many speedsolving methods. Note that all of these algorithms are written in the Western notationwhere a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z.

G-PLL b Used in: